Among them, the two videos of frenzy squadron and neuron squadron naturally attracted everyone’s attention. Even if other teams won, they didn’t have too many bright spots. After that, they relied on more powerful strength to directly crush the poor strength in all aspects to win.
However, these two teams are different, and the level they show in the battle is the key to success, which other teams do not have. It is both learning material and vigilance information.
The excellent performance of the scouts of frenzy squadron naturally did not escape everyone’s eyes, and then the strategy adopted was quite solid, but the key was their idea of camouflage based on radar characteristics
All units with a certain heat source will be displayed on the radar unless there is a special way to cover it up. This is a common sense game for all players for so long. This kind of thing has long been known to everyone, and even novices can find several strategies on the Internet.
Units that are offensive to themselves will display red light spots, green light spots when they are in the same camp, and blue light spots when they are in the same team. In addition, all units represent neutral white light spots.
Although different colors of light spots form different unit sizes of light spots, all units are the same in the radar display volume. Simply put, the player can judge the specific information of that light spot according to the light spot by knowing that there is a unit there.
This is for the convenience of players in the game, and this is the four-color light mark. In reality, there will be two colors in the mecha radar, that is, the blue light spot and the unregistered red light spot that represent the same friend-or-foe identification system as themselves.
In the game, the frenzy squadron can come up with the idea of using radar features to cover their progress. If in reality, their opponents can see several red dots approaching them, they will feel cold at the thought.
If the frenzy squadron wins in tactics and tactics, then the neuron squadron wins in technology and skills. Their combat effectiveness is more direct than that of the tactical frenzy squadron, and their threats are more explicit.
As soon as the Phoenix squadron members saw the video of the neuron squadron game, they lost their minds. There they watched the teammates show strange expressions. The neuron squadron actually used the skills of the frenzy squadron.
Changing direction in the middle and with a long time delay can be used in short-term and short-distance flights. They saw the frenzy squadron use it when they were with the frenzy squadron.
It is impossible for Phoenix squadron not to be tempted by such a practical skill. After that, they tried to figure out this skill by themselves, but unfortunately, except for a few pursuers, the rest of the team failed.
And even if it is successful, the lag height, lag time and flight distance that those players can make are far lower than those of the frenzy squadron. Although the performance of the neuron squadron in these aspects is not as good as that of the frenzy squadron, it is much stronger than that of the Phoenix squadron.
Phoenix squadron people originally thought this skill could be used in a stalker, but the neuron squadron told them that this skill seemed to be a general skill.
In these advanced teams, watching the video gap, the remaining battles have ended one after another. This time, there is no resurrection. It is a real decisive battle. The winner will advance to the final and the loser will be eliminated.
In the end, the Phoenix and Iceberg teams won and became only two teams that entered the finals. In addition, there were four small guild home teams and two elite players who also had the last laugh.
The preliminary selection of all events in the competitive competition "Iron mania" ended. Thirty-two teams or individuals from each of the four events entered the finals, and they will participate in the finals organized by the competitive association soon.
Chapter 4 After the Primary Selection and Before the Final
At the end of the preliminaries, 32 promotion teams and personal departments in each event released a list of links, which appeared in a prominent position on the official website for players to check.
There is no doubt that the victory of elite players is only reserved for 11 places in the professional guild. It is better to talk about the talent of the game alone or to hide in the vast sea of people.
The phenomenon that the professional trade union and the elite players get half the quota equally also shows the formal characteristics of the five-person war, that is, it is just at the midpoint of the single-person war and the team war
Team battle Libra moves closer to professional players. This project, which relies on 30 players to fight, is a test for small team battles. In this test, it is suspected that professional associations who are used to team action are better.
Among the professional guilds, the big guilds are more dominant, and the huge number base allows them to adopt the strategy of casting a wide net. Many big guilds teams have reached the final round of pre-selection.
In the end, the professional guild team took away 26 places, which made the elite players who gained six places very wronged.
The squadron with the largest number of people has become the real battlefield of team warfare. It is not only the big guilds that the home team gave full play to its own strength and laughed at the end. Even the small guilds who didn’t do very well in the previous performance got nine places here, which really made them happy.
The final result is fairly satisfactory, although there have been some accidents, such as the accidental miss of the Golden Dragon, such as many unknown elite players, such as many teams with extreme models, such as … Neuron Squadron!
The neuron squadron is the biggest dark horse in the audition and pre-selection stage of this competition, but they have already won a lot of fame in the past, which makes them take it for granted that they have won.
If they hadn’t created a mysterious and powerful coat in various ways, they would have been regarded as the biggest dark horse and the best rookie at this time, but now players are used to comparing them with the frenzy squadron.
One-on-one neuron wins and takes a place in the finals. Although they are almost the same as Wang Tianping and Meng Liuli who entered the final frenzy squadron, their overall number is smaller and their proportion is higher in the late pre-selection period.
Wang Tianping, a five-man battle, and four other captains formed a team that claimed to be the strongest, but compared with other players, it was more miserable, and there were not many promotions.
The other members of the frenzy squadron did not have the strength to form a team, but to disrupt everyone and form teams with similar strength as much as possible. As a result, most teams entered the pre-selection but left none at the end
Of course, the reason why the frenzy squadron did this was that Wang Tianping wanted everyone to feel the atmosphere of the game so that no one would be eliminated just now, which was in line with the characteristics of their semi-professional team.
Professional guilds and military bases are not treated so well. The first thing to win is to form a team. They all put the strongest teams together and then allocate the last team in turn. Of course, the weakest team often breaks through the audition.
As a result, it is obvious that many teams in the front row entered the pre-selection and stayed until the end, and got tickets to the finals, which was a little reward for sacrificing the players in the lower rankings.
The results of the neuron squadron in the five-person battle can also be regarded as that the five-person team won the final with neurons, and the remaining five-person team seemed to have no neurons. The leader’s leadership level plummeted in the first half of the pre-selection and was wiped out.
Squad warfare and squadron warfare frenzy squadron and neuron squadron both win, but their winning methods are quite different. One is to lead the enemy into the trap step by step by subtle tactics, and the other is to win the head-on decisive battle with strong technology and the fastest speed.
And their performance has naturally become a hot topic on the internet. Which is stronger, which is more ornamental, which is more successful and which is more difficult to deal with? One problem after another has appeared in various networks and forums.
In addition to the good words of the players in their own camps of the Federation and the Empire, there are also many players who don’t look at the camps, and there are also many online verbal battles.
Most of the players who like to watch technology are novice players, young players and lone rangers. They don’t have a deep understanding of tactics and think that personal technology is king. These players are all more or less heroic. They are more optimistic about neurons and neuron squadrons.
And the favorite tactics are old players who have been fighting since the game, adult players and players who have their own teams
Up to now, these players don’t have much spirit, but they have suffered losses in single-player battles, but they appreciate and are keen on team battles and hope that their teams will contribute.
This kind of players are more optimistic about Wang Tianping and the frenzy squadron. They think they are the first person and the first independent force in technology. They want to tell those novices to take a look at Wang Tianping’s battle video at the beginning of the game and then talk about technology.
The online war of words is still going on, but the war of words is all some games. The ranks are not long, the skills are not high, and the real core players of peripheral players don’t have the time and energy to irrigate at this time, because the end of the pre-selection represents the finals.
On the second day after the pre-selection, the athletic association and the game operator finally released a key message with the final rules in their respective official website, which attracted everyone’s attention except for routine matters such as timing, schedule, match arrangement, judgment of special cases, referee and explanation.
The competition "Iron mania" project is different from other projects, and the contestants are not in the competition venue, and the operator will specially open a new competition venue in the virtual world.
As soon as this information came out, it caused a new wave of hot discussion. Some players who were ready to go to the scene to watch the game were very disappointed, but more players who went to the scene expressed their support.
After that, the association announced that they also planned to arrange a line competition to bring all the players together, but the operators discussed the line competition and finally chose the line in the hope that the players would understand.
This message not only has a great impact on many spectators, but also has a great impact on the contestants. For example, at this time, I am complaining to Wang Tianping that Hu said, "It’s hard to wait for a vacation for such a long time."
Chapter 41 Line Final
There is a great difference between line and line. In the past competitive competitions, the form of line competition is generally sea election and pre-selection line competition finals.
Of course, the main purpose is to prevent disadvantages and to play ordinary games on behalf of others. You need an account to log in, and there is no special identification program. The organizer knows that this account has won, but he knows what is sitting behind it.
Because of the long schedule, there are many players in the sea election and pre-selection, it is too much trouble to bring so many people together and it is not realistic to take the line competition.
At this stage, it is also very common to play on behalf of the organizers. Although some technical means can be used to avoid it to the greatest extent, there is no way to play on behalf of the organizers at this stage, and it will not be too strict to turn a blind eye.
But in the final stage, it can’t be so vertical. When it comes to bonuses, reputation and other issues, it will be completely banned, and the line competition has become a common form.
Players who will break through the equipment made by the pre-selected players in the unified accommodation and training competition can at most bring their own mouse and keyboard.
Every player must pass the identity check before he can compete, and he must also unify the equipment, which avoids the disadvantages to the greatest extent and maintains the fairness to the greatest extent.
In addition, the biggest advantage of outside competition is that the players have already formed a complete industrial chain after so many years of development, and professional athletes are also a part of it.
In fact, most of the people who can break through the auditions and pre-selection and enter the finals are these professionals. They have a lot of fame in themselves and are different from the stars among the public. Their arrival can bring a lot of popularity to the venue of the competition.
And the online competition can be broadcast directly through the TV station. With the live broadcast, many sponsors can be drawn, not to mention the good ratings of competitive competitions every year. The sponsors will not be stingy at this time.
From this point of view, except for the unified organization and arrangement of players, there is no harm in the online competition, but there are many advantages. No matter how you think, the competitive association will not miss this opportunity to circle money and become famous.
Therefore, among the vast number of players, the operator of "Iron mania" took the initiative to ask the game to play online. The specific reason is not only the characteristics of virtual games, but also the strong conditions through this proposal.
Different from ordinary games, in virtual games, although a player can have many accounts, each account can have a master, which fundamentally solves the problem of playing on behalf of others, and each player can also log in to an account at the same time to avoid some people taking a multi-line approach.
In this way, the virtual game body is a pure line competition, and a solution is provided. In addition, the qualifying competition of the operator can not be held as lively as the line, but the virtual world body can be supplemented to the maximum extent.
Therefore, all kinds of experimental arrangements have been supported by virtual technology. It is said that the association is very disappointed, but in view of the abundant materials of the operating plan, it can finally be reluctantly agreed
Line or line makes no difference to Wang Tianping. If there is a line competition, he will have a chance to meet other players. Although it is not without a line meeting at ordinary times, there are not many opportunities to bring everyone together like this.
In particular, there are several military bases in the team. Hu said that they usually don’t have that time, but they need to train in all aspects besides games. Occasionally, they have the opportunity to go out and do some shopping, even if it is a long vacation.
This is also the biggest reason for Hu’s complaint. It is impossible for them to get such a holiday that they can go out legally, and it is not too short and there is no training.